MMOG Article

From ShortHike

This page is presently incomplete and under development. Please contribute if you can.

Summarizing the relevant forum threads, to later be resummarized into a community ideas list:

MMOG Economic roles [1] (http://www.shorthike.com/forums/showthread.php?t=794)

Economic activities that would be nice in ShortHike:

  • Building module component
  • Building modules
  • Building station
  • Hiring parts of a station (hire a docking point to some other player)* Laboratory work
  • Work on improving blueprints
  • Hauling things around the system
  • Servicing modules and ships
  • Mining asteroids (this would be very cool)
  • Housing (tourists, workers etc)
  • SkimStation
  • Ring Dredge
  • Slingshot Gateway
  • Space Medicine
  • ComLink/Network/InfoNode
  • Mining asteroids.
  • Using hollowed asteroid husks to make habitations.
  • Using hollowed asteroid husks to make self-propelled interplanetary transports.
  • Development of Luna type planetoids.
  • Producing carbon fiber in space.
  • Using carbon fiber to develop megascale structures (i.e. O'Niell cylinders, etc.).
  • Harvesting the solar wind.
  • Redirecting asteroids and comets.
  • Herding asteroids.
  • Early terraforming of suitable planetoids with asteroids and comets.
  • Developing laser propulsion facilities for solar sail ships.
  • Skimming Earth's atmosphere to provide natural atmosphere for extraterrestrial habitations (better not harvest too much).
  • Space garbage recovery (recycling)
  • Solar research (solar flare events anybody?)
  • Planetary observational research (Mapping storms on Jupiter, geologic study of Venus, meteorite reseach on moons, etc)
  • trash clean up- all space trash picked up
  • Shipmaker- makes ships (factories)
  • explorer- explore other planets and stars (ships)
  • planet terraformer- a person with modules that terraform a planet (thermal and life support)
  • Service industry/Mass transit
  • Hauling
  • (unrelated) Evolving/expanding solar system

In game comms [2] (http://www.shorthike.com/forums/showthread.php?t=798)

  • Chat channels
  • Voice chat
  • Forum integration

MMOG game-flow idea [3] (http://www.shorthike.com/forums/showthread.php?t=797)

Not yet summarized.

Types of building [4] (http://www.shorthike.com/forums/showthread.php?t=806)

  • Simple compositioin
  • Slot compositiion
  • Network composition

Personal avatars? [5] (http://www.shorthike.com/forums/showthread.php?t=805)

  • True avatars
  • Modeling the internals of modules
  • PCs working for NPCs and/or PCs
  • Space travel time warp
  • Movement inside stations by bookmarks
  • Logos instead of true avatars
  • Build mode (internal)
  • View mode (external)

Time [6] (http://www.shorthike.com/forums/showthread.php?t=812)

  • Fairness to non-daily players

MMORPG Mars-sim [7] (http://www.shorthike.com/forums/showthread.php?t=811)

  • Expansion idea: Developing planets (like the old Mars sim)

Players must be able to buy game credits with real money [8] (http://www.shorthike.com/forums/showthread.php?t=817)